"Welcome to the Unreal Cinematics Master Class – Where Artistry Meets Innovation! Embark on a transformative journey into the realm of cinematic storytelling, fueled by the cutting-edge power of Unreal Engine. In this meticulously crafted master class, we bridge the gap between imagination and creation, equipping filmmakers with the tools to shape the future of their craft. Uncover the secrets of Virtual Production, unravel the nuances of advanced camera techniques, and dive into the dynamic world of real-time rendering.

Our professional instructors, industry experts in their own right, guide you through every facet of Unreal Engine's capabilities, empowering you to redefine your cinematic narratives with unprecedented creativity. Join us in this exploration of the extraordinary, where technical proficiency converges with artistic vision. Discover the potential within your grasp, as we invite you to elevate your filmmaking prowess to new heights.

This is more than a class; it's an odyssey of innovation, an opportunity to push the boundaries of what's possible. Are you ready to sculpt cinematic landscapes beyond imagination? The journey begins now. Welcome to the Unreal Cinematics Master Class – where the art of filmmaking meets the infinite possibilities of Unreal Engine."
In the spirit of adaptability and accessibility, our master class takes place in a virtual space, utilizing platforms like Zoom and Google Meet to seamlessly connect our students with industry experts and each other. This virtual classroom becomes a hub of collaboration, fostering a global community of aspiring filmmakers, united by their passion for cinematic innovation.

Hardware Requirements: For best experience we encourage our students to equip themselves with the tools that match the caliber of the cinematic world they are about to explore. A standard laptop or computer system with a webcam is essential. We recommend the following hardware specifications:
- Operating System: Windows 10 64-bit.
- Processor: Quad-core Intel or AMD processor, 3.5 GHz or faster.
- Memory (RAM): 16 GB or more.
- Graphics Card: NVIDIA GeForce 970 GTX or AMD Radeon R9 290 series card or higher, DirectX 11 compatible.
- Storage: SSD with at least 100 GB of free space.

These specifications are not merely technical requirements; they are key components in unlocking the full potential of your learning journey. As we delve into the intricacies of Unreal Engine and virtual production, having a reliable system ensures a seamless experience, allowing you to focus on honing your craft. Why These Specifications Matter:



Month 1:                   

 Weeks 1-2: Introduction to Unreal Engine (Module 1)    

Week 1:      

-       Lecture 1 (2 hour):       

Overview of Unreal Engine. 

-       Practical 1 (2 hour):       Installing Unreal Engine. 

-       Lecture 2 (2 hour):       Setting Up a Project. 

-       Practical 2 (2 hour):       

Creating Your First Project.                       

Week 2:      -       Lecture 3 ( hour):       Unreal Editor Basics. -       

Practical 3 (1 hour):       

Navigating the Unreal Editor. 

-       Lecture 4 (2 hour):       Basic Functionalities. 

-       Practical 4 (2hour):       

Basic Asset Manipulation.                    

Weeks 3-4: Cinematic Basics (Module 2)                            

Week 3:     

 -       Lecture 5 (1 hour):       Fundamentals of Cinematography. 

-       Practical 5 (1 hour):       Basic Scene Composition. 

-       Lecture 6 (1 hour):       Camera Techniques. 

-       Practical 6 (1 hour):       Hands-on Camera Techniques.                       

Week 4:      

-       Lecture 7 (2 hour):       Lighting Essentials. 

-       Practical 7 (1 hour):       Lighting in Cinematics. 

-       Project 1 (2 hours):       Cinematic Scene Creation.           

Month 2:                    

Weeks 5-6: Unreal Engine Sequencer (Module 3)                            

Week 5:     

 -       Lecture 8 (1 hour):       Introduction to Unreal Engine Sequencer. 

-       Practical 8 (1 hour):       Guided Tour of Sequencer. 

-       Lecture 9 (1 hour):       Audio Integration. 

-       Practical 9 (1 hour):       Adding Audio to Sequencer.                       

Week 6:     

 -       Lecture 10 (2 hour):       Advanced Sequencer Techniques. 

-       Practical 10 (1 hour):       Sequencer Animation Exercises. 

-       Project 2 (2 hours):       Cinematic Sequence with Sequencer (Master Sequencer).                    

Weeks 7-8: Virtual Production (Module 4)                            

Week 7:     

 -       Lecture 11 (1 hour):       Overview of Virtual Production. 

-       Practical 11 (1 hour):       Real-world Integration. 

-       Lecture 12 (1 hour):       Virtual Sets and Backlots.                       

Week 8:      

-       Practical 12 (1 hour):       Building a Virtual Set. 

-       Project 3 (2 hours):       Virtual Production Scenario.           

Month 3:                    

Weeks 9-10: Green Screen in Unreal Engine (Module 5)                             

Week 9:      

-       Lecture 13 (1 hour):       Setting Up Green Screen Environments. 

-       Practical 13 (1 hour):       Hands-on Green Screen Setup.                       

Week 10:      

-       Lecture 14 (1 hour):       Filming green screen  (Best practices).

 -       Practical 14 (1 hour):       Keying and Prerendering. 

-       Project 4 (2 hours):       Green Screen Composite.                    

Weeks 11-12: Advanced Camera Techniques (Module 6)                           

 Week 11:      

-       Lecture 15 (1 hour):       Mastering Advanced Camera Movements and Rigs. 

-       Practical 15 (1 hour):       Hands-on Advanced Camera Techniques.                       

Week 12:     

 -       Lecture 16 (1 hour):       Depth of Field, Focal Length, and Lens Effects. 

-       Practical 16 (1 hour):       Applying Depth of Field and Lens Effects. 

-       Project 5 (2 hours):       Cinematic Sequence with Advanced Camera Techniques.                   

 Throughout the 3 Months:      

-       Post-Processing and Effects (Module 7):        

-       Dedicated Session (2 hours):       Focus on more advanced effects.   

-       Project Development (Module 8):        

-       Ongoing (2-3 hours/week):       Continuous guidance and support throughout the 3 months.   

-       Continuous (Final Weeks):       Continuous project development with regular check-ins.                    

Throughout the Course:     

 -       Additional Resources and Prerequisites:       

 -       Ongoing (Minimal Time Commitment):       Continuous access to learning resources.   

-       Pre-course (1-2 hours):       Minimal time commitment for prerequisites.                   

 Final Weeks:      

-       Assessment and Final Project:        

-       Project Completion (3 hours):       Dedicated time for project completion and assessment.   

-       Final Presentations (2 hours):     

  Final project presentations and Q&A. CLASS HOURS Weeks 1-8: 2 to 3 hours of teaching per day (combination of lectures and practical sessions). 

Weeks 9-12: 3 to 4 hours of teaching per day, as more advanced topics and project work may require additional time and attention.


 Part 4: Advanced Film Making (Weeks 13-16)  Week 13-14: 

Advanced Cinematic Techniques (Module 9) 

- Lecture 1 (1 hour): Understanding physics in Unreal Engine for realistic cinematic scenes. 

- Practical 1 (1 hour): Hands-on exercises for implementing physics in cinematic sequences. 

- Lecture 2 (1 hour): Vehicle animation for dynamic cinematic storytelling. 

- Practical 2 (1 hour): Creating animated vehicle sequences. 

- Project 6 (2 hours): Implementing Physics and Vehicle Animation in a Cinematic Scene.  

Week 15-16: Mastering Cinematic Production (Module 10) 

- Lecture 3 (1 hour): In-depth understanding of Level Sequencer. 

- Practical 3 (1 hour): Hands-on exercises for advanced Level Sequencer techniques. 

- Lecture 4 (1 hour): Green screen production and compositing in Unreal Engine. 

- Practical 4 (1 hour): Creating cinematic scenes with green screen elements. 

- Project 7 (2 hours): Advanced Cinematic Production Project.  

Boot Camp (Weeks 17-18): 

- Project Assignment (1 hour): Students will be assigned specific projects. -

 Project Development (10 hours): Intensive hands-on project development from scratch to finish. 

- Peer Collaboration and Review (4 hours): Collaborative feedback sessions among students. 

- Instructor Guidance and Support (3 hours): Dedicated time for instructors to provide guidance.  

Throughout the Course 

- Post-Processing and Effects (Module 7):   

- Integrated: Continue integrating advanced post-processing effects. 

- Project Development (Module 8):   

- Ongoing (2-3 hours/week): Continuous guidance and support. 

- Additional Resources and Prerequisites:   

- Ongoing (Minimal Time Commitment): Continuous access to advanced resources.